Sequences
392,541 sequences
- Coordination sequence for C_5 lattice.A019561
Coordination sequence for C_5 lattice.
- Coordination sequence for C_6 lattice.A019562
Coordination sequence for C_6 lattice.
- Coordination sequence for C_7 lattice.A019563
Coordination sequence for C_7 lattice.
- Coordination sequence for C_8 lattice.A019564
Coordination sequence for C_8 lattice.
- The squarefree numbers ordered lexicographically by their prime factorization (with factors written in decreasing order). a(n) = Product_{k in I} prime(k+1), where I is the set of indices of nonzero binary digits in n = Sum_{k in I} 2^k.A019565
The squarefree numbers ordered lexicographically by their prime factorization (with factors written in decreasing order). a(n) = Product_{k in I} prime(k+1), where I is the set of indices of nonzero binary digits in n = Sum_{k in I} 2^k.
- The differences 1-1, 21-12, 321-123, ..., 10987654321-12345678910, 1110987654321-1234567891011, etc.A019566
The differences 1-1, 21-12, 321-123, ..., 10987654321-12345678910, 1110987654321-1234567891011, etc.
- Order of the Mongean shuffle permutation of 2n cards: a(n) is least number m for which either 2^m + 1 or 2^m - 1 is divisible by 4n + 1.A019567
Order of the Mongean shuffle permutation of 2n cards: a(n) is least number m for which either 2^m + 1 or 2^m - 1 is divisible by 4n + 1.
- a(n) = smallest k >= 1 such that {1^n, 2^n, 3^n, ..., k^n} can be partitioned into two sets with equal sum.A019568
a(n) = smallest k >= 1 such that {1^n, 2^n, 3^n, ..., k^n} can be partitioned into two sets with equal sum.
- Number of bar segments in a certain way of representing the integers graphically.A019569
Number of bar segments in a certain way of representing the integers graphically.
- Zeroth row of infinite Latin square heading to +oo.A019570
Zeroth row of infinite Latin square heading to +oo.
- Coordination sequence T1 for Zeolite Code SAO.A019571
Coordination sequence T1 for Zeolite Code SAO.
- Coordination sequence T2 for Zeolite Code SAO.A019572
Coordination sequence T2 for Zeolite Code SAO.
- Coordination sequence T3 for Zeolite Code SAO.A019573
Coordination sequence T3 for Zeolite Code SAO.
- Coordination sequence T4 for Zeolite Code SAO.A019574
Coordination sequence T4 for Zeolite Code SAO.
- Place n distinguishable balls in n boxes (in n^n ways); let T(n,k) = number of ways that the maximum in any box is k, for 1 <= k <= n; sequence gives triangle of numbers T(n,k).A019575
Place n distinguishable balls in n boxes (in n^n ways); let T(n,k) = number of ways that the maximum in any box is k, for 1 <= k <= n; sequence gives triangle of numbers T(n,k).
- Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1<=k<=n; sequence gives triangle of numbers f(n,k)/n.A019576
Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1<=k<=n; sequence gives triangle of numbers f(n,k)/n.
- Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1<=k<=n; sequence gives f(n,2)/n.A019577
Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1<=k<=n; sequence gives f(n,2)/n.
- Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1<=k<=n; sequence gives f(n,3)/n.A019578
Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1<=k<=n; sequence gives f(n,3)/n.
- Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1 <= k <= n; sequence gives f(n,n-2)/n.A019579
Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1 <= k <= n; sequence gives f(n,n-2)/n.
- Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1<=k<=n; sequence gives f(n,4)/n.A019580
Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1<=k<=n; sequence gives f(n,4)/n.
- Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1<=k<=n; sequence gives f(n,2).A019581
Place n distinguishable balls in n boxes (in n^n ways); let f(n,k) = number of ways that max in any box is k, for 1<=k<=n; sequence gives f(n,2).
- a(n) = n*(n - 1)^3/2.A019582
a(n) = n*(n - 1)^3/2.
- a(n) = n*(n-1)^4/2.A019583
a(n) = n*(n-1)^4/2.
- a(n) = n^2*(n-1)^3/4.A019584
a(n) = n^2*(n-1)^3/4.
- Zeroth row of infinite Latin square heading to -oo.A019585
Zeroth row of infinite Latin square heading to -oo.
- Vertical para-Fibonacci sequence: takes value i on later (i.e., b_j, j >= 2) terms of i-th Fibonacci sequence defined by b_0 = i, b_1 = [ tau(i+1) ].A019586
Vertical para-Fibonacci sequence: takes value i on later (i.e., b_j, j >= 2) terms of i-th Fibonacci sequence defined by b_0 = i, b_1 = [ tau(i+1) ].
- The left budding sequence: number of i such that 0 < i <= n and 0 < {phi*i} <= {phi*n}, where {} denotes the fractional part and phi = A001622.A019587
The left budding sequence: number of i such that 0 < i <= n and 0 < {phi*i} <= {phi*n}, where {} denotes the fractional part and phi = A001622.
- The right budding sequence: # of i such that 0 < i <= n and {tau*n} <= {tau*i} < 1, where {} is fractional part.A019588
The right budding sequence: # of i such that 0 < i <= n and {tau*n} <= {tau*i} < 1, where {} is fractional part.
- Number of nondecreasing sequences that are differences of two permutations of 1,2,...,n.A019589
Number of nondecreasing sequences that are differences of two permutations of 1,2,...,n.
- Fermat's Last Theorem: a(n) = 1 if x^n + y^n = z^n has a nontrivial solution in integers, otherwise a(n) = 0.A019590
Fermat's Last Theorem: a(n) = 1 if x^n + y^n = z^n has a nontrivial solution in integers, otherwise a(n) = 0.
- Grundy function of game in which each player has to divide precisely one set of coins into two subsets of different sizes.A019591
Grundy function of game in which each player has to divide precisely one set of coins into two subsets of different sizes.
- From George Gilbert's marks problem: jumping 3 marks at a time (initial positions).A019592
From George Gilbert's marks problem: jumping 3 marks at a time (initial positions).
- From George Gilbert's marks problem: jumping 3 marks at a time (initial positions).A019593
From George Gilbert's marks problem: jumping 3 marks at a time (initial positions).
- Conway's "para-budding" sequence.A019594
Conway's "para-budding" sequence.
- From George Gilbert's marks problem: jumping 4 marks at a time (initial positions).A019595
From George Gilbert's marks problem: jumping 4 marks at a time (initial positions).
- From George Gilbert's marks problem: jumping 4 marks at a time (final positions).A019596
From George Gilbert's marks problem: jumping 4 marks at a time (final positions).
- Decimal expansion of 2*Pi*e.A019597
Decimal expansion of 2*Pi*e.
- Decimal expansion of 2*Pi*e/3.A019598
Decimal expansion of 2*Pi*e/3.
- Decimal expansion of 2*Pi*e/5.A019599
Decimal expansion of 2*Pi*e/5.
- Decimal expansion of 2*Pi*e/7.A019600
Decimal expansion of 2*Pi*e/7.
- Decimal expansion of 2*Pi*e/9.A019601
Decimal expansion of 2*Pi*e/9.
- Decimal expansion of 2*Pi*e/11.A019602
Decimal expansion of 2*Pi*e/11.
- Decimal expansion of 2*Pi*e/13.A019603
Decimal expansion of 2*Pi*e/13.
- Decimal expansion of 2*Pi*e/15.A019604
Decimal expansion of 2*Pi*e/15.
- Decimal expansion of 2*Pi*e/17.A019605
Decimal expansion of 2*Pi*e/17.
- Decimal expansion of 2*Pi*e/19.A019606
Decimal expansion of 2*Pi*e/19.
- Decimal expansion of 2*Pi*e/21.A019607
Decimal expansion of 2*Pi*e/21.
- Decimal expansion of 2*Pi*e/23.A019608
Decimal expansion of 2*Pi*e/23.
- Decimal expansion of Pi*e.A019609
Decimal expansion of Pi*e.
- Decimal expansion of Pi*e/2.A019610
Decimal expansion of Pi*e/2.